Bathing Patient VR

Background

HEALTHCARE EDUCATION SECTOR DURING COVID-19 PANDEMIC SITUATION
The Covid-19 pandemic has profound impacts on healthcare education. For almost all medical students, learning and practical programs were cancelled. Thus, access to in-hospital clinics often is limited and thousands of universities are facing problems not only to provide learning programs, but also maintain the quality.Based on this case, every university needs to find creative ways to deal with the challenges of missed learning and ongoing description while addressing the issue of delivering effective education safely. To ensure this continues, one of the main solutions is to implement the right technology, as we know that technology has played a greater role in today’s world when it comes to the education system, the process of learning or acquisition of knowledge, skills, and values.

Solution

OVERCOME PRACTICUM PROGRAM DURING COVID-19 WITH TOUCH OF IMMERSIVE TECHNOLOGY FOR JUNIOR NURSES STUDENT
The future success of the education sector will liein the ability to innovate to address the challenges of the modern era, especially to encounter Covid-19 pandemic situations nowadays. Implementing Virtual Reality (VR) technology might be the best solutions because this technology has the potential to overcome this issue and can be particularly useful to supplement the traditional in-hospital medical training during Covid-19 pandemic.In collaboration with FK-KMK UGM, ARUTALA succeeded in developing one of the innovative products in the healthcare sector, called Bathing Patient VR. This product expands the possibility for the junior nurses student to bathe the patient virtually without having to visit the Hospital and make practical experience more fun, efficient and safe.The main feature of this product is interaction between the user or student and virtual patient to make learning more realistic and raise the empathy when they take care of every patient.With ARUMeet features, Bathing Patient VR allows the lecturer or teacher to interact virtually with students and provides feedback to the students about their performance and make suggestions for improvement.

key features

Bathing Patient VR main features
– Fully Interactive and Realistic Simulation
– Fully Interactive and Realistic Simulation
– Safety Environment without having to visit Hospital
The COVID-19 crisis has raised salient questions about the necessity, importance and usefulness of certain curriculum content. This requires varied, flexible and authentic learning activities. As one of the leading Universities in Indonesia, UGM wants to expand the possibilities to provide new learning methods using virtual reality especially for junior nurse students.”
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Ariani Arista Putri Pertiwi
Department of Basic Nursing and Emergency, Faculty of Medicine, Universitas Gadjah Mada Yogyakarta