Implementing the Technology of Augmented Reality in First Aid Training

The use of technology is indeed unlimited, just as a field can be digitized using various technology platforms. If in the previous article we discussed the implementation of Virtual Reality in first aid training, then in this article we will discuss Augmented Reality. Read on to find out what features are presented by Augmented Reality in first aid training.

Augmented reality and virtual reality have different ways of presenting visual features. So, the implementation in first aid training of the two technologies also has a different execution. In the previous article, virtual reality presented a modified reality to support first aid training. Meanwhile, with augmented reality technology, users continue to use simulated dolls or even practice partners as platforms which will then be combined with digital objects. It can be said that augmented reality is more of a companion in providing first aid.

The application of augmented reality in first aid has been widely developed to maximize performance in performing CPR (cardiopulmonary resuscitation) or also known as CPR (cardiopulmonary resuscitation). This is especially important with heart attacks being one of the leading causes of death. My Cardiac Coach is a collaboration program from Google with the AHA (American Heart Association). CPR training application using Augmented Reality technology to guide the user in performing CPR, such as hand placement and compression speed, until medical personnel arrive at the location.

The SIMNOVA simulation center (Novara, Italy) and the Politecnico Department of Computer Engineering in Torino, together with Logosnet’s e-REAL Immersive Simulation Labs in Lugano, Switzerland collaborated in developing Holo-BLSD. This app uses Microsoft’s HoloLens device, Holo-BLSD works by guiding the user step by step through resuscitation procedures for adults experiencing cardiac arrest. The training will be recorded and used as feedback, enabling trainees and instructors to identify errors and performance strengths, so as to improve the quality of training in the future.

In Indonesia itself, there are not many applications of augmented reality to support training and learning. Virtual Reality is still the dominant platform in this area. Nevertheless, both technologies have advantages especially in delivering programs that are time and cost efficient. Realistic features also allow users to practice and learn and increase the acquisition of knowledge and abilities. A virtual feature that also allows training to stay under control so it gets the assessment and feedback it needs.

With different program executions, AR and VR can bring diverse experiences to their users. But the most important thing is realistic training that can contribute to the improvement of the user’s abilities. Stay tuned on for more updates on the development of immersive technology in Indonesia. (Trescha – News)

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