Esports is no longer a foreign term, an event that enables athletes to compete in online games, whether it is an individual or a team. In the last article, we talked about the future of virtual reality in the field of e-sports, so don’t miss out on this topic on how augmented reality has its own added value. A digital platform that became more popular in its implementation of providing immersive gaming experience. Read more about implementing augmented reality in the field of e-sports.
Augmented reality and virtual reality technologies have brought new experiences and perspectives, especially for viewers and fans. Viewers can participate in the same contest as contestants through their mobile devices. Adding an interactive layer will open up ways for fans (usually the players themselves) to get involved directly before, during, and after the event.
With the development of technology and its applications, mobile devices are likely to promote the future development of esports. This will further lower barriers to entry and allow more players and fans to enter. Currently, the mobile games market will account for 45% of the total global games market. This popularity has penetrated several competitive fields, because China already has a booming mobile esports platform.
Unlike the implementation of virtual reality in esports, augmented reality has not yet been primarily implemented in sports leagues. Organizations like the Esports Broadcast Team at Riot Games, a videogame developer and publisher, held the 2017 League of Legends World Championship, an international event that even attracted fans of traditional sports by using augmented reality technology to deliver immersive effects in the game.
In Indonesia itself, there has not yet been found any implementation of augmented reality and esports. There are more augmented reality implementations in game development, but not in a competitive gaming league. Although there is an AR gaming competition, Pokemon Go has 445 participants, but this type of competition has a different scope than the professional esports league.
Currently, some augmented reality esports deployments use dedicated augmented reality equipment, while mobile use is primarily used by viewers. However, given that the application of e-sports combined with augmented reality technology has attracted widespread attention, many games may also be competed on mobile devices in the future. So stay tuned with arutala.id/news/ to discover more journey of immersive technology development and how Indonesia can participate in these developments. (Trescha – News)